Nuke Simulator / Methods

How It Works

This page explains how the Nuke Simulator turns a yield and a burst type into the rings on the map: which sources it uses, how each effect is calculated, how the results are checked, and where the method stops being reliable.

Overview

The simulator estimates six distances for one explosion: the maximum fireball radius, the 20, 5, and 1 psi blast overpressure radii, the distance for a 50% chance of third-degree burns on bare skin, and the distance at which the initial radiation dose is 500 rem. Everything is calculated in your browser. Each effect uses its own relationship from the literature, because blast, heat, and radiation do not scale with yield in the same way.

Method for each effect

Fireball

Glasstone and Dolan give the maximum fireball of a 1-megaton explosion as about 5,700 feet across (§2.05) and state that fireball radius scales with about the 0.4 power of the yield (§2.127). The simulator uses that rule. For a surface burst, where the fireball meets the ground, it follows the book's guidance to treat the explosion as having twice the yield.

Blast overpressure

Blast uses an analytic curve fit by H. L. Brode (1986) for peak overpressure on the ground as a function of distance and burst height, ported from the open-source glasstone library. Distances scale with the cube root of the yield, as described in Glasstone and Dolan chapter III. The simulator searches for the distance at which the overpressure falls to 20, 5, and 1 psi. A sea-level atmosphere and flat, open ground are assumed.

Thermal radiation (burns)

The heat model reads the curves in Glasstone and Dolan Fig. 7.42, which give the distance at which the ground receives a given amount of heat for air bursts with 12 miles of visibility. The amount of heat needed for a 50% chance of third-degree burns comes from Fig. 12.65; it rises from about 6 calories per square centimeter at 1 kiloton to about 11 at 10 megatons (our reading of the figure), because a larger explosion delivers its heat over a longer pulse. For surface bursts the model uses a thermal fraction of 0.18 instead of the air-burst 0.35 (§7.101). The distance along the line of sight is converted to a distance along the ground using the burst height.

Initial nuclear radiation

Initial radiation is the radiation released within the first minute. The model adds three parts: neutrons, secondary gamma rays, and gamma rays from fission products, using digitized curves from Glasstone and Dolan chapter VIII (Figs. 8.123, 8.127, 8.130, and 8.132) provided by the glasstone library. Yields up to 100 kilotons use the fission weapon curves; larger yields use the thermonuclear curves. Neutron and gamma doses are counted equally, which is a simplification. As with heat, the line-of-sight distance is converted to a ground distance.

The fixed airburst height

The simulator has exactly two burst options. A surface burst happens at ground level. An airburst always uses one example from the literature: Hiroshima, where Glasstone and Dolan give a burst height of 1,670 feet for a yield of about 12.5 kilotons (§2.24).

To apply that one example to other yields, the height is scaled with the cube root of the yield, the same scaling the book uses for burst height in its blast charts. That works out to about 720 feet times the cube root of the yield in kilotons, so the geometry looks the same as the historical example at every size. For example:

The height is not chosen to increase any effect, and the simulator does not offer a height setting or any "optimum height" calculation. This is a deliberate boundary for an educational tool. One visible result is that for the largest yields the burst is so high that the 500 rem initial radiation dose does not reach the ground at all, so that ring has no size.

Sources

Every number the simulator shows comes from published, public literature. No code from NUKEMAP or any other unlicensed project is used.

Fallout is not modelled. A simplified fallout model (the "Miller" scaling mentioned by other simulators) was considered, but we could not locate and fully cite the original report, so we leave it out rather than show numbers we cannot trace.

How the numbers are checked

The model is tested automatically against about thirty values printed in Glasstone and Dolan (1977): worked examples in the text and readings taken from its figures. Each check has a tolerance of ±10% for numbers printed in the text and ±15% for values read from graphs. Values the model itself produces are never used as reference values.

Three cases fall outside those tolerances, and they are kept in the test file (tests/effects.test.ts) as known deviations rather than hidden. For example, the 1 psi distance of a small surface burst is about 20% larger than one of the book's graphs, although it agrees with the book's own "twice the yield" rule. The fireball has no independent check, because the book's one clear fireball figure was used to set the formula.

The distances quoted in the text and tables on this site are generated from the same model when the site is built, so they always match what the map shows.

Limitations

These are rough, idealized estimates for education. Real outcomes could be quite different.

Data and attribution

Want to see the methods in action? Try the nuke simulator, or read the nuclear blast radius guide for a table of every preset.

Frequently asked questions

Is Nuke Simulator based on NUKEMAP?

No. It is an independent implementation built from the published literature, mainly Glasstone and Dolan (1977), with the blast fit and radiation curve data ported from the MIT-licensed glasstone library. No code from NUKEMAP is used, and the project is not affiliated with it.

Why can I not choose the burst height?

By design. The airburst option always uses one example from the literature, the Hiroshima burst geometry, scaled to the chosen yield. The simulator is meant to show scale, so it offers no height setting and no calculation aimed at increasing any effect.

Why are the burn distances smaller than in some other tools?

The heat model follows Glasstone and Dolan Fig. 7.42, which assumes 12 miles of visibility, a typical clear day over a city. In clearer air heat travels farther, so tools that assume clearer air report larger burn rings. Neither choice is wrong; they describe different weather.

Why is there a small jump in the radiation ring at 100 kilotons?

Glasstone and Dolan give separate initial radiation curves for fission weapons and for thermonuclear weapons. The simulator uses the fission curves up to 100 kilotons and the thermonuclear curves above that, so the radiation ring changes slightly when you cross that yield.

Does the simulator model fallout or casualties?

No. Fallout is not modelled because the simplified fallout model we considered could not be traced to a fully citable source. The simulator never estimates deaths or injuries; it shows distances only.

How do I report an error?

Please use the address on the Contact page. If you can, include the yield, burst type, the number you expected, and the page, table, or figure in your source.